#ifndef _sdl_fliprgbasurface_h_
#define _sdl_fliprgbasurface_h_

#include "SDL.h"

/**
 * flip the image about the x axis
 * openGL reads images loaded by SDL
 * upside-down
 */
extern SDL_Surface * flipRGBASurface(SDL_Surface * img);
///konwersja z IMG_Load do formatu rozumianego przez OpenGL
extern SDL_Surface * OpenGL_convert(SDL_Surface * src);

#endif //_sdl_fliprgbasurface_h_
